Banner Integration for Unity
Banner ads usually appear at the top or bottom of your app’s screen. Adding one to your app takes just a few lines of code.
Here is how you would create a banner in the Unity Script file - make sure you only call this once in the lifecycle of your app: Make sure your script is “using System”.
Create a banner
MoPub.createBanner (bannerAdUnit, MoPubAdPosition.BottomRight);
Show/hide the banner (optional - the banner is shown by default)
MoPub.showBanner (bannerAdUnit, true); MoPub.showBanner (bannerAdUnit, false); // hides the banner
Destroy the banner:
MoPub.destroyBanner (bannerAdUnit); MoPub.destroyBanner (bannerAdUnit);
If your game is distributed on iOS and Android, you only need to import the plugin only once, but you need to create different ad units per OS:
```csharp #if UNITY_IOS MoPub.createBanner("REPLACE_BY_IPHONE_AD_UNIT_ID_HERE", MoPubAdPosition.BottomCenter ); #elif UNITY_ANDROID MoPub.createBanner("REPLACE_BY_ANDROID_AD_UNIT_ID_HERE", MoPubAdPosition.BottomCenter ); #endif ```
Here are the banner-related callback handlers:
```csharp void onAdLoaded (string height) void onAdFailed (string errorMsg) void onAdClicked (string adUnitId) void onAdExpanded (string adUnitId) void onAdCollapsed (string adUnitId) ```
- Only create a banner ad view when you display it to the user.
- If the user navigates from a screen with a banner on it to a screen that does not have a banner, you should destroy or hide the banner.
Last updated October 10, 2018
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